All New, All Different X-Men (530)

The Quick and the Marvelous
Helen Valentine’s powers overwhelm the mental blocks Xavier had placed years ago and soon the street she lives on begins living her nightmares. Luckily, Helen’s mother managed to call Xavier before her daughter’s powers took hold. He and his X-Men flew to Miami, Florida to diffuse the situation. Though they managed to succeed, many of the students were given images of their perfect lives so real it left the rattled. Xavier insisted Helen return to the mansion with them, so that he could help the girl maintain control over her powers properly. But before long, the students saw a new crisis their particular talent set applied to; the one man war against the police a young mutant named Riley Martin had begun to wage.
The Vanishing Man
The first day at Bayville High is met with mixed results. Eric does his best to help his team make friends and stay out of trouble in their new school. But even the leader of the X-Men can only do so much to stop the cruelty of teenagers. Meanwhile, Telford Porter and his gang of criminals manage to escape capture by Agent Moira MacTaggert who is forced to call her old friend Professor Charles Xavier. He assembles his X-Men for their first mission, which goes well despite Telford’s escape with the contents of a bank’s vault. Surviving yet another day of School, Moira meets with the X-Men to reveal she’s tracked down the Vanisher’s hideout. There the X-Men manage to work together and distract Telford long enough for Xavier to shut him down. Afterwards the team is rewarded with ice cream.
The First Class
After a meeting with CIA Agent and friend Fred Duncan, Professor Charles Xavier moves forwards with his plan to recruit and train a group of gifted youngsters to fight for a world where humans and mutants can live together in peace. To that end he and his ward Eric Hunter set out first to Los Angeles, California to recruit Dante de la Rosa, a boy gifted with feathered wings and the ability to fly. They then pick Jill Marigold a girl with the ability to walk through walls, Scott Jackson with the power to control the weather, Nathan Lee a boy with the power to move objects with his mind and project thoughts and Grace Dunham a girl who’s able to turn her entire body into organic steel. After a few days adjusting to their new home, Xavier and Eric put the team though their first of many Danger Room courses, which after a few early hiccups the team passes with flying colors.
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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